Purple Blue Blurred Dot

Caitlin Hines

I’m a Senior UX Researcher based ​in Portland, OR

Graduation hat cap icons set. Academic cap. Graduation student black cap and diploma

MA, Applied Psychological Science

E-mail Glyph Icon

caitlinahines@gmail.com

phone

(760) 855 -8188

Arrow

Real brain circa 2013. My fascination ​with the human mind runs deep!

Case Study 1

Taking the guesswork out of healthy eating

Leveraging qualitative insights to build a ​mobile feature that increased lifetime ​engagement & improved weight loss ​outcomes


Stakeholders

PM, design, data science, ​product leadership

Methods

Diary study, surveys, user ​interviews, user testing

Role

UX Researcher

Timeframe

6 months

A girl is thinking about what to eat

Detailed Project Walkthrough

Background

Consistent healthy eating is crucial for ​weight loss but remains a key challenge ​for users.


We built 5 beta "grocery tools" to support ​users in food planning and decision-​making during their weight loss journey

Research Goals

  • Observe real-life use of beta tools
  • Understand perceived value and user ​needs to guide iterative roadmap
  • Identify points of friction to refine ​tools before full rollout

Research Methodology Overview

Design Iteration

Narrowed scope to ‘Food Lookup’ feature

Phase 2

(Food Lookup feature)

Phase 1

(5 grocery tools)

Diary Study

Follow the health ​journey of users over ​time to see use + ​impact of tools

Longitudinal ​Surveys

See impact + value of ​tools at scale

Guide iterations via ​user testing + ​collaboration with ​design/PM

Gather deep insight ​value + impact of ​Food Lookup ​iterations

User Interviews

Evaluate efficacy and ​impact of iterations to ​drive go/no-go ​decision

Surveys

CONS

  • less structure / no guarantee they will do anything beyond what required
  • risk of dropoff during later weeks

Diary Study

PROS

  • less parts + each tool has own part
  • mix of required + free for all use


Why a diary study?

  • Gain rich insight into real-life use
  • Observe both directed and natural use of tools
  • Gather in the moment feedback on functionality


4 week study structure

  • Benchmarking, observe directed first use
  • Highs & lows (directed use), week 2 check in
  • Observe free use of tools, week 3 check in
  • Observe free use of tools, wrap up


Data collected

  • Screenshots/recordings of app use
  • Photos of food choices + commentary role tools played in decisions
  • Quant healthy eating and satisfaction metrics


Study design brainstorming in Figjam. Compared 7 options to meet research ​needs while ensuring study is simple and structured for participants

Surveying

Multiple surveys to evaluate feature impact + build user-centered V2 of the Food Lookup feature

Phase 1

  • Longitudinal Surveys (n= 2800 surveyed twice)
    • Size impact and validate learnings from diary study
    • Measure sentiment & satisfaction over time (day 0 & day 28) to understand impact of feature at scale


Silhouette of people talking

“I need to know the [caloric density] AND the calories when I’m looking quickly. I don’t use it anymore bc of that.”

Phase 2

  • Generative Survey (n= 1000 active users)
    • Understand nutritional elements users look to when making food decisions
    • Wide sample of users to uncover any changes over time in program or across segments
  • Evaluative Surveys (n= 2400 across 6 surveys)
    • Validate value & gather feedback to refine before launch
    • Continue learning about use cases


Silhouette of people talking

"I feel like I am redefining my relationship with food, the [feature] allows me to make better decisions without over analyzing”

Guiding product roadmap with user insights

Challenging assumptions and driving user-centered deisgn

Hypothesis

Tools should only be given to ​experienced users to avoid ​overwhelming new users

Insight

Experienced users felt they no longer ​needed the tools, wishing they had them ​when staring

Outcome

Adjusted deployment strategy to ​include new users

Showcasing caloric density info helps ​users make food decisions

Users actually need more ​comprehensive nutritional info ​(calories & macros)

Iterated to provide detailed ​nutritional information to users

Naming tools “Premium grocery tools” ​would attract users

“Premium” deterred users & “grocery” ​deterred non-shoppers /didn’t convey ​true value

Renamed tools to better ​communicate value to all users

Cross-functional collaboration to influence leadership

Partnered closely with Product Manager and Data Scientist during analysis to best tell the story ​of how Food Lookup had a positive impact on the user experience and the business:

Example 1:


  • Data showed that users were ​disproportionally accessing Food ​Lookup when not connected to wifi


  • Research explained that users utilized ​the tool at the grocery store and ​restaurants - two NEW uses for our ​app!

Example 2:


  • Data showed users were returning to ​to the Food Lookup tool multiple ​times


  • Research explained the many use ​cases making this a valuable feature ​and highlighting long-term stickiness
Arrow

Research Impact

  1. Reduced initiative scope, ​freeing up eng & product ​resources
  2. Expanded Food Lookup ​feature functionality to better ​align with user needs
  3. Identified new use cases/user ​base to inform rollout and ​onboarding



Product Impact

Launched standout Food Lookup ​feature that increased:

  • long-term app engagement (+5%)
  • healthy foods eaten (+15%)
  • weight lost (+10%)


Remains one of top used features in ​the app!



Project 2

Uncovering the path to sustainable weight loss

Realization

Mapping the behavioral and mental ​journey of weight loss users to drive design ​ideation

Stakeholders

PM, design, data science

Methods

Existing research review, ​quant & qual survey, user ​interviews

Role

UX Researcher

Timeframe

3 ​weeks

Detailed Project Walkthrough

Background

The team explored ways to support ​users on their weight loss journey, ​hoping to leverage insights from ​successful users to focus our design ​sprint.


We knew successful users made ​healthy changes sooner but lacked ​insight into their activities outside the ​app.

Research Goals

  • Learn how users think about ​progress towards health goals
  • Determine barriers to positive habit ​change
  • Identify changes successful users ​make to promote weight loss

Research Methodology Overview

Vector Timeline Diagram with 5 Steps

Existing ​research ​review

Interview ​successful ​users

Survey of active ​users

Mapping & ​persona ​development

Share out & ​workshop

Learn the changes ​made by those who ​hit their weight goal

Build research ​artifacts to use in ​design sprint

Review existing ​survey datasets to ​identify known ​challenges & ​progress indicators

Fill in gaps from ​previous research & ​quantify behaviors/

challenges

Review learnings & ​lead session pulling ​out key behaviors ​and user needs

Existing Research Review

Reviewed 11 existing survey datasets ​to:

  • Leverage existing team knowledge
  • Identify knowledge gaps for further ​research
  • Design large-scale survey to ​quantify feelings, challenges, and ​behaviors

User Interviews

Interviewed 8 “successful” users for ​an in-depth conversation about their ​path to healthy habit change


Example interview questions

Survey

Developed a survey to ​explore the mindsets, ​behaviors, and ​challenges of a wide ​range of active users ​and performed ​segmentation analysis


Design Sprint: Journey Map

Answered stakeholder questions with qualitative data

How do elements differ ​across successful and ​unsuccesul users?

What were users thinking at this ​phase? What was their mindset?

What is driving users?

What were users doing during this ​time? What changes did they make ​and why?

What difficulties did they encounter ​while changing or maintaining ​habits?

What do users NEED from us at ​this point in their journey? How ​does that change over time?

How do these thoughts and ​feelings differ before and after ​hitting weight loss goal?

*Learning details ​intentionally obscured

Design Sprint: User Personas

Developed personas to illustrate changing behaviors, mindsets, and needs throughout the ​weight loss journey



Radio Empty Icon

Lost little weight Lisa

...joined program feeling excited and motivated tired of her weight being an issue...she finds it frustrating not seeing progress on the ​scale, so she looks to other measures like how her clothes fit and celebrates small day-to-day wins...

50%

Halfway to goal Hank

...despite his initial momentum, Scott struggles to hit his calorie targets and notices things are slowing down. He believes in ​"everything in moderation" but feels he might need more moderation with some foods and is unsure where to make the next change...


..

Full Stop

Met goal Mandy

...her early journey involved experimenting with new foods and cooking techniques to find healthy, delicious options. She’s found ​success through focusing on balance and fueling her body consistently. Now, she measures progress by her mindset and how she ​feels, not just the scale.

Design Sprint: Defining Focus through UXR

Facilitated team workshop to pull out key user need themes and brainstorm “How might we’s” ​to use in the next phase of the sprint

Research Impact

*Project was deprioritized in the middle of design sprint, before any design work, ​however, this work did have an impact on the larger team:

  • Built user empathy among stakeholders
  • Boosted interest in offering food guidance, cited by designers in recent work
  • Identified the “mindset shift” successful users make, cited by designers recent work
  • Challenged internal definition of user "success."
  • Showcased how combining data + UXR gives a holistic picture of the user experience



Project 3

Exploring ad click intent & drop-off patterns

Testing ad creatives and identifying ​characteristics of low-intent user groups to ​assist with marketing during peak season

Stakeholders

Growth PM, creative, ​Growth marketing

Methods

Dscout “Express Media ​Surv​ey”

Role

UX Researcher

Timeframe

2 ​weeks

Clicking on an Ad Emoji

Background

New ad creatives were seeing clicks, but ​users were dropping off immediately after ​arriving on the landing page.


The growth team branded these users ​“low-intent”, hypothesizing they were unlik​ely to convert after cl​i​cking an ad.


Research Goals

  • Identify characteristics of “low-intent” ​users attracted to ads
  • Learn which ad elements appeal to ​low-intent users
  • Understand why these users may ​immediately drop off website

Research Methodology

Challenge

Inability to target drop off users (we did ​not have their contact information)

Needed rich qualitative feedback from a ​large, diverse sample

Very tight timeline

Research Design Requirement

Dscout “Express Media Survey”

(n=60)


Quant +qual media-rich survey ​across wide population


Demographic data easily available


Ability to collect qual feedback on ad ​designs AND understand user needs ​for segmentation

Target consumers/potential users with ​available demographic data to align ​sample with low-intent characteristics

More depth than a traditional survey, ​needed an easy way for users to share ​more with us

Needed quick method. Not enough time ​for many 1:1 user interviews

Examples of questions in media survey

Top Takeaways

*Note: As was communicated to the team, these learnings are a ​signal but would require additional research to determine if ​segmentation trends are generalizable to a larger population

Characteristic data for each not included due to privacy ​concerns, however we identified 3 groups of low-intent users in ​our sample:

  • Women in their 20s
  • Men in their early-mid 20s
  • Men mid 20s-early 30s

Who are the “low intent” users clicking ads?

Why are they dropping off so quickly?

Users want information FAST

  • 17% would drop off immediately if not given answers on the ​landing page
  • 83% were curious enough to click through a few more times, but ​had little patience and would quickly leave
Arrow

Research Impact

  • Helped Growth & Marketing teams to understand the ​behavior they were seeing with ads and better target ads ​during a season important to the business


  • Research identified the elements of a successful ad, ​which teams could use to refine ad creatives during this ​season and beyond!


  • Identified user needs relevant to the landing page, ​sparking ideation of future experimentation


  • Built user empathy among stakeholders that had very ​little exposure to the end user or user research
Purple Blue Blurred Dot
Black Arrow Paint Stroke Scribble

Most likely to be called “user obsessed” ​by coworkers and “ocean obsessed” by ​loved ones.

Hi, I’m Caitlin!

Waving hand. Hand emoji gesture. Hello hand symbol

I found my way to UX by way of my passion for psychology.


My experience in mental health counseling and health coaching showed me the ​power of asking the right questions, and after learning I could apply those skills ​to product design I never looked back!


I believe in the power of empathy and embrace a humanity-first mindset (there ​are real people on the other end of the products we build!!)


I approach user research with creativity and love learning new tools and ​methods to answer teams’ burning questions.


Outside of work you’ll find me cooking, gardening, thrifting, and doing far too ​many DIY projects.


E-mail Glyph Icon

caitlinahines@gmail.com

phone

(760) 855 -8188